Adjunct Faculty - Maya: Hard Surface Modeling (3D Production)

Job Location(s) US-NY-New York | US-NY-Old Westbury
Posted Date 2 days ago(6/2/2025 12:50 PM)
Job ID
2025-3959
Division
School of Architecture & Design
# of Openings
1
Position Type
Adjunct
Type
Regular Part-Time
Category
School of Architecture & Design

Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.


The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 112,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

 

For more information, visit nyit.edu.

Responsibilities

The Department of Digital Art and Design at NYIT seeks an adjunct faculty member to teach ARTC 155 – 3D Production: Hard Surface Modeling. This undergraduate course introduces students to Maya 3D with an emphasis on professional hard-surface modeling workflows for animation, games, motion graphics, and VFX.

The instructor will guide students through core Maya modules, polygonal modeling tools, and UV/texturing workflows. Lessons emphasize real-world application, creative iteration, and technical precision in developing both realistic and stylized models. Class sessions will combine demonstrations, critiques, and structured modeling challenges to build students’ creative and technical skills.

The course culminates in a portfolio-ready final project. Faculty are expected to provide in-depth feedback, support skill development, and foster a professional studio learning environment.

Qualifications

Bachelor’s degree in 3D Animation, Game Design, Digital Art, or related field; Master’s degree preferred.
5+ years of professional experience in 3D production or hard-surface modeling (e.g., games, film/TV, motion design).
Expert-level knowledge of Autodesk Maya and polygonal modeling workflows.
Familiarity with UV layout, basic texturing, rendering, and animation setup.
Solid understanding of clean topology and real-time asset optimization.
Experience producing client-facing or published work in a production pipeline.
Prior teaching, mentoring, or training experience strongly preferred.
Strong communication skills and commitment to student development.


Please submit a cover letter, CV/resume, and portfolio of relevant 3D modeling work when applying.

 

 

 

New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

 

Other Information

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer. Adjunct Faculty offered hourly rate is contingent on applicable rank.

Minimum Salary

USD $97.00/Hr.

Maximum Salary

USD $106.00/Hr.

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